Sane Trilogy version, where some notes (starting at 0:23) are delayed by about a sixteenth for whatever reason. Sane Trilogy)įor example, compare the Diggin’ It Bonus Round to the N. Sane Trilogy’s OST is a mixed bag.ĭiggin’ It Bonus Round / Diggin’ It Bonus Round (N. This isn’t always a good thing, as directly using the data without carefulĬonsideration for how the original sounded will result in inaccurate sound, mastering and timing. Sane Trilogy’s soundtrack already had a number of points in favor with its OST - they could remaster it with not only modern, higher quality instruments, but they could also use the direct music sequence data for maximum accuracy, and even embellish it. This meant that Stewart Copeland was free to make the soundtrack to his exact liking with little to no restrictions.Ĭompare Wizard Peak from Spyro to The Amanda Show theme, a song made for TV, where they sound almost the same in quality. Spyro the Dragon didn’t have any sequenced audio somehow - in fact, the only caveat was that it was mono. The audio programmer’s job was to make sure the the sequenced version sounded as close to the original song as possible without sacrificing too much quality. This is what the pre-console mixes are, because they were made prior to being ported to the console in sequenced form. It is free from the technical limitations of a console and sounds like the composer intended. Streamed music is a straight up recording of audio, akin to a typical CD or song you’d stream. The disc only has to hold the samples as opposed to streamed music which takes up more space. What this means is that the note data plays notes from a library of recorded samples and those samples are played back to make music. Sequencingis like MIDI, where it’s only note data stored in a single file. If you listen carefully, there are subtle differences in the quality and even the volume of certain instruments between the pre-console and the console versions.Ĭortex’s Theme from Crash 3 / pre-console You know how Crash Bandicoot has these pre-console mixes that were released on the internet by the composer, right? You see, putting that music on in the game verbatim wouldn’t fit. What I’ve heard of the Spyro Reignited Trilogy’s soundtrack so far doesn’t fare well… so here’s why I think it may end up being worse than the Crash Bandicoot N.
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